Settings, systems and connected realities

Worlds

The environments in which Thinquanauts ideas become inhabitable. Some worlds support a single work; others grow into connected bodies of fiction, thought and publication.

Worlds governed by ideas

Each world can hold its own laws, places, institutions, histories and forms of intelligence while remaining connected to the wider canon.

Nothing exists alone

Characters, symbols, systems and events may echo across works without forcing every story into one continuous plot.

Many doors into one larger practice

A visitor may first encounter a world through fiction, an essay, a publication, an artefact or an interactive form.